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Post by |WM|MarkieBoy on Jan 7, 2009 20:07:25 GMT 2
Yes, that's right! Version 5!!! I skipped v4.1, which did run on the wm server for a couple of days. I got rid of the lags, just make sure you read the readme file and disable the uploadingchatlogs www.markmods.com for the download place, ofcourse
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Post by Portable on Jan 7, 2009 20:20:11 GMT 2
Thanks man. Very good work. I love this Mod XD.
Very good with switched when Temaslocked. Good work!!!
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dan
Forum Member
Posts: 24
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Post by dan on Jan 8, 2009 2:20:49 GMT 2
thanks markyy , but
Hurting a teammate with a stinger still counts as team hurting
i mean sometimes it does sometimes not i donno why really
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Post by TheGame on Jan 8, 2009 2:39:47 GMT 2
Oh dear, we had horrible issues after upgrading to V5 with Swat4:TSS:
- Neither Swat nor Suspects spawned anymore suddenly until the end of the round (serveral spawnes got skipped)
- BombCase moved by a "ghost" to another location and suspects and swat spawned at their beginning spawns although the case was already touched and moved
- Remaining time for carying the case into exit skips frequently
- still lagging issues although the ChatLogUpload got set to false
I appreciate your work but i would wish it could all be like in version 3.2 including the admin messages from V5
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james
Forum Member
Posts: 74
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Post by james on Jan 8, 2009 4:49:17 GMT 2
hi mark is it possible to do a special readme like in your first mod of how to update the dedicated file,
it saves me copy and pasteing and checking the file as i have to do this on 2 servers soon to be 3 servers each with different settings
cheers mate
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Post by |WM|MarkieBoy on Jan 8, 2009 8:42:03 GMT 2
I appreciate your work but i would wish it could all be like in version 3.2 including the admin messages from V5 First of, who says those messages aren't the causing problem? People keep on suggesting that to me, but as long as i'm not 100% sure which is causing all the probs i can't really help it. I am doing quite some tests ofcourse, but i couldn't find the problem yet. - Neither Swat nor Suspects spawned anymore suddenly until the end of the round (serveral spawnes got skipped) - BombCase moved by a "ghost" to another location and suspects and swat spawned at their beginning spawns although the case was already touched and moved - Remaining time for carying the case into exit skips frequently I know it's easy to blame V5 for this, however i would be carefull since i didn't touch the spawningmanager. So please make sure there isn't something else going wrong.
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james
Forum Member
Posts: 74
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Post by james on Jan 8, 2009 12:49:16 GMT 2
hi mate your main website is down so i cant register 2 servers keep getting error messages
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Post by |WM|MarkieBoy on Jan 8, 2009 13:40:13 GMT 2
hi mate your main website is down so i cant register 2 servers keep getting error messages hmm.. it does show online for me. I'll inform my webhoster about it
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Post by TheGame on Jan 8, 2009 14:05:46 GMT 2
Hi m8, since we already talked a bit with each other and you know that i'm not a newbie regarding programming i want to let you know that i'm always careful and not someone who who blames something too quick. I did notice the points above after changing to V5 and since i'm the only one managing and administrating the servers i can ensure that nothing else got changed. After switching back to V3.2 the errors were gone. I will try to do my best to figure out if any of my server settings could cause the problems in relation with V5. Stay tuned
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Post by |WM|MarkieBoy on Jan 8, 2009 14:12:57 GMT 2
Hi m8, since we already talked a bit with each other and you know that i'm not a newbie regarding programming i want to let you know that i'm always careful and not someone who who blames something too quick. I did notice the points above after changing to V5 and since i'm the only one managing and administrating the servers i can ensure that nothing else got changed. After switching back to V3.2 the errors were gone. I will try to do my best to figure out if any of my server settings could cause the problems in relation with V5. Stay tuned Hi m8 Sorry for that over-reacting of me Had quite a tough day yesterday Anyway, i'll be pleased to hear any problems v5 is causing So far v5 didn't cause any lags on the wm server (besides the standard lag our server has xD ) So far there haven't been any other complains... let's pray cya later
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james
Forum Member
Posts: 74
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Post by james on Jan 9, 2009 21:45:17 GMT 2
guys who your servers with or ip of servers we have a similar problem at certain times and i think it to do with our suplier so any info may determine where the problem lays
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dan
Forum Member
Posts: 24
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Post by dan on Jan 10, 2009 9:14:46 GMT 2
hey mate
even after ver 5 and disabling chat log upload the server has some lags , of course not like the last one but still some lags in game.
and hurting a team mate with stinger shows 2 messages first one player A team hurt player B, 2nd player A teams stinged player B , that also applies to flash nades.
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Post by |WM|MarkieBoy on Jan 10, 2009 12:35:30 GMT 2
hey mate even after ver 5 and disabling chat log upload the server has some lags , of course not like the last one but still some lags in game. and hurting a team mate with stinger shows 2 messages first one player A team hurt player B, 2nd player A teams stinged player B , that also applies to flash nades. Hey Dan, Could you send me your server specs? You are the first one complaining about lag for V5. And when does it get laggy? How many players are needed to cause lag? Are there high pings? gr Mark
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dan
Forum Member
Posts: 24
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Post by dan on Jan 12, 2009 0:50:59 GMT 2
almost over 10 ppl , server is dedicated and highspeed connection.
the lag starts to show ALMOST after 10 ppl connect , sometimes it lags when like 4 ppl. all pings are normal , between 100-300 , the lag is not as huge as the one in ver 4 , its still playable and ppl connect and play with no complain , but some of our members including myself have only some small lags sometimes , like each 10 or 20 sec.the lag is not really mind blowing but still there.
i don't have much experience in programing but a feeling tells me there are more data being transferred in the new mod ( not the chat log) , maybe like more admin messages or something like that.its just the feeling.
even if you don't have time for it just ignore this nvm the mod is still better that the old one , cheers mate ;0
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james
Forum Member
Posts: 74
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Post by james on Jan 12, 2009 3:15:35 GMT 2
if its the admin messages i turned them all off apart from when someone bugs now that server takes care of team tazers etc just suggesting
also there are 2 lines for chatlog, maybe check if they are bothe disabled, you have marks logchat and then a plain logchat,
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