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Post by civicfan on Mar 3, 2009 14:04:05 GMT 2
Hi first of all thx for the job you're doing! I'm civicfan a member of suspects heaven. So i found out those bugs in your mod: -we can't understand how spawn protection works...sometimes suddenly end and sometimes not...moving one feet disable it and sometimes moving around don't disable it. -Arrestkill count is not correct cause it counts also if you kill an arrest after being arrested If i get other i will tell you.
Thanks
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Post by TR1GG3R on Mar 4, 2009 5:55:38 GMT 2
I agree that the ArrestSteal function in its current form isn't working as it probably should. There are various events which, in my opinion, should not be detected as an ArrestSteal, such as: -Team kill (to prevent your team mate from being arrested) -Disconnect on arrest (it currently prints a blank name when someone disconnects) -Team mate nades a suspect, tries to arrest but gets killed, then someone else ends up arresting the suspect instead. I've definitely come accross a couple more scenarios where the mod incorrectly tells me an ArrestSteal has occurred, but I haven't been able to find out exactly what's causing it. I understand that there are a lot of factors involved, some more difficult to trace back then others, but I hope Mark can fix this
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james
Forum Member
Posts: 74
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Post by james on Mar 4, 2009 12:49:16 GMT 2
yes i agree there is a hell of a lot of factors that could be detected as a steal, i guess with alot happening i think sometimes the naked eye is the better way of telling a arrest steal, but ofcourse yu cant be everywhere at once
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Post by |WM|MarkieBoy on Mar 4, 2009 19:12:28 GMT 2
I agree that the ArrestSteal function in its current form isn't working as it probably should. There are various events which, in my opinion, should not be detected as an ArrestSteal, such as: -Team kill (to prevent your team mate from being arrested) -Disconnect on arrest (it currently prints a blank name when someone disconnects) -Team mate nades a suspect, tries to arrest but gets killed, then someone else ends up arresting the suspect instead. I've definitely come accross a couple more scenarios where the mod incorrectly tells me an ArrestSteal has occurred, but I haven't been able to find out exactly what's causing it. I understand that there are a lot of factors involved, some more difficult to trace back then others, but I hope Mark can fix this Good points, thanks! I'll be working on this for one of the next versions! (as soon as i got anti cheat up and running smoothly again )
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Post by civicfan on Mar 5, 2009 22:06:39 GMT 2
Yes anti cheat is the most important thing! I remember another thing that makes me nervous...when i try to arrest a camper the mod kills the camper while i'm arresting it...Can you disable killing campers while they are being arrested?
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Post by |WM|MarkieBoy on Mar 6, 2009 1:02:57 GMT 2
Yes anti cheat is the most important thing! I remember another thing that makes me nervous...when i try to arrest a camper the mod kills the camper while i'm arresting it...Can you disable killing campers while they are being arrested? Good point, this should be fixed in the current patch. However i forgot to mention it in my history list.
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